Friday, 13 September 2013


(Example flowgraph from the second map)

To get the level running we had to use Flowgraph.  This is a way of visually scripting aspects of the game, connecting various nodes together as shown in the picture above.

There was quite a bit of Flowgraph used in this project for things like the teleporters, particle effects, playing cutscenes, layer switching, as well as hide some of the default aspects like the HUD.

No comments:

Post a Comment