Friday 13 September 2013

Building a Path

(Screenshot of the path being made using grass assets)

It was important to block out where playable areas were going to be, to save putting assets where they weren't necessary.  The path was created using grass assets on a vegetation layer.  The rest of the grass was made up of standard meshes to help save on resources.

The terrain was painted green where the grass assets were so that if any models disappeared due to distance, it would still give the impression of a grassy area.

Solids were used to create collision for the path to save on draw-calls.  We thought that putting physics proxies on the grass might have been a bit too much, considering the number of instances used.

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