(Video showing the destroyed version of Stonehenge)
The last thing we wanted was for the game to just end abruptly, so we decided to include a short end sequence. This was created in the trackview, with a bit of flowgraph to get it to play when the player reaches a certain point.
The video shows parts of the map from angles you wouldn't normally be able to see in-game. It meant we could also showcase some of the assets in more detail.
Though the project was hard work, we all believe it was worth the effort. Hopefully anyone who plays it will enjoy what we've produced. A playable build may be made available on the Crydev site at some point in the future, but for now it has been entered into the competition.